![]() ![]() Increasing medical skill will increase tend quality, making injuries heal faster and diseases less deadly. Medical - Tending to injured and sick colonists.Increasing art skill will quality of sculptures, but not their speed of creation. Stonecutting is unrelated to any skill and can be done by any colonist capable of Skilled Labor. Note that the work types in the "Craft" tab, such as stonecutting, smelting, and drug synthesis, do not use the crafting skill. Higher crafting skill will increase quality of crafted items. Crafting - Smithing armor and weapons, and tailoring apparel.Also reduces the manhunter chance when hunting. Increasing animals skill will increase the chance of animal tame/train success. Many animals have a minimum skill to train them. Animals - Taming and training animals.Increasing plants skill will increase planting speed and harvest yield. Plants 8 lets you grow healroot, a source of medicine, right away. Plants - Growing crops to eat and sell.Increasing cooking skill will increase cooking speed and decrease the food poisoning chance. Cooking - Creating meals from raw food. ![]() Increasing mining skill will increase mining speed and ore yield.
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